EF Languages Abroad l 2022
Digital classroom
A quick project bringing school book learning into the digital world of online learning.
Research, ideation and wireframing
My role
This individual online English learning product is mean to be used in a classroom setting where students are provided with laptops.
This product was created during covid with no design or UX resource. The exercises were directly transferred from school books.
I was brought into the project to do a quick and dirty UX audit and redesign (no UI).
Background
Key insight
Students use Chromebooks in the classroom, the limited screen real estate means controls, instructions, and parts of exercises are not always visible to users making it difficult to complete tasks.
Our challenge was to create a user friendly learning experience with the technical restraints of the current system and screen size.
Following UX best practises in term of grouping of content, number of items per screen/exercise etc. I redesigned exercises and the overall student screen.
I worked closely with a teacher to ensure any changes didn’t disrupt or change the educational aspect of an exercise.
The process
The solution
No more scrolling to see further content or controls. All essential information and controls fits on one screen. Allowing full user control and ensuring students can get through all exercises.
One screen fits all
Exercises for digital
Filling in something digitally is different than a text book, by using well known interactions we created a more digital first approach.
We created templates for exercise to create consistency and familiarity for similar exercises and interactions through out different lessons. Simplifying teachers work and unifying the students experience.
Consistency
I learned
The importance of designing for the actual screen size your users are